320Knife Seliby-Kaplan_Ragalla





The knife assignment was my first introduction to retopology in Maya as with the rest of the class, but it was simple enough to grasp at first. The real issue came in curving the knife using only squares as I caught myself overlapping a few of my polygons which caused me to reshape and delete a few to get them all in order. Honestly retopology took up most of my time when working with this as it was a slow and steady process.


 UVing was easy enough to follow as I used online tutorials to help with preparing it for substance painter which was the shorter of the assignment compared to everything else. I had some issues that required me to look up how to guides on retopology with certain curved objects, but I managed to get the assignment done on time at least. The materials used for the dagger were improvised on my part as I could find or make one to one material for it. 


I did however come away with the knife looking too polygonal and less like the actual knife. While I get how retopology works I had a hard to using it with the knife. I would have preferred my first assignment with retopology being with a less curvature object such as a knife preferably something a kin to a building or something more flat but with groves and bumps that need to be indented for a more genuine effect. In the end I did how low to use the quad tool for Maya but I felt this could have been done better if I had more practice under my belt that I do now. The materials I manage to crate however I feel are less that optimal as I had to guess with a lot of them.





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