Eportfolio Post Game Scene 3

Ragalla Seliby-Kaplan



When working on UVing, using the templates I found the main issues were getting realistic brick types that didn’t seem too out of place. I tried to match the images I found on the internet as close as possible and I felt like it did for the most part. The overall image is quite inconsistent on the official art with bright whites clashing with rusty reds and that required me to make some rust textures to use for my texturing.

What I found was orange tinted rust textures, but I altered them a little in photo shop to make them more vibrant and hide some of the more contrasting colors that can come from rust. Using the concept art to fill in the spaces helped with UVing the roof as I had to find textures that could replace the ones on the art because they were drawn by hand not made using computer software. 



The vents also had to get the same rust texture as being drawn and being at a distance prevented me from seeing what made them up particularly, so I went with vents you see on the internet that could easily take their place in necessary but I felt like that was more trouble than it was worth.

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