Eportfolio Post Game Scene 2
Ragalla Seliby-Kaplan
My plan for my game scene
was to utilize basic brick mapping from templates I could find online. The bricks
I found were specifically grey and those that were not were altered in
photoshop. I plan on proving a lot of guess work for the areas of the building
I cannot see as I do not own Fallout and cannot find a full image online which kind
of is bothersome.
The next issue I feel
that I must tackle is the broken windows and damage landscape. I’m doing only
the building but pieces of it are rather inconsistent regarding certain images
online. The building appears to be ragged in some images but clean in others. Again,
I do not play Fallout, so I don’t know if this was in the story or not.
I plan on meshing certain
images together, however. Using the concept art and the official art as a
reference to make a blend of official and concept for this project to better
fill in missing spaces. I also beveled many of the polygons for my block out
scene to make the building come off as less artificial and more rugged and
curved but I need to see how it looks in the final image.
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