Eportfolia Game Scene Post 4
Ragalla Seliby--Kaplan
I was UVing the rest of
the building, such as the sign, and front doors which required a different texture
than the base building due to how different and honestly contrasting it was.
The red hue from the light was difficult to get but I used a texture of grey
light marble and provided it with a red hue to make it appear red from the
lights from under the sign.
The text for the sign was
also a bit of a hassle, as I used to Text available in Maya to make it but as
you can see from the concept and official art some letters are missing and
others are positioned awkwardly. I had to separate and arrange them all separately
to make them fit but what really was an issue was the inconsistency between
artworks. The concept art features different text than the official art and
both of them are rather hard to make out. I decided to follow the concept art
more as it allowed for a front view making it easier to model.
The posters and shingles
in the front were easy enough using textures on polygons to makes the posters
and finding some wood textures and giving them a red hue to make them sync up
with the rest of the image.
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