Table and Chair

Name: Ragalla Seliby-Kaplan
Assignment: Table and Chair


The Table and Chair assignment required us to create a table and chair set and create realistic textures and imprint them on our polygons. Using the UV editor, we found actual textures online and altered them in photoshop to make them look more realistic. We main used square polygons to create both chair and table and where told to keep it simple and within our creative ranges but could experiment somewhat with texturing and how many chairs for the table set.

I had issues with the UV at first as applying textures requires us to manage tiny details on the UV to make the textures look natural. The emphasis was on making the checkboard UV “squares,” as anything else would come off as unnatural. The checkboard UV and viewing allowed me to adjust in real time, but I soon learned that each face effects the others so manipulating them separately was the ideal method. 


Another issue was measuring as I had a real chair source image to replicate and imitate which meant measuring its overall shape. Luckily the one provided already came with measurements but translating that to Maya was difficult for. Finding a texture was easy but lacking photoshop on my computer meant I had to do it in the lab which gave me less time to work overall. I wasn’t even able to create the chair due to how much I worried about the table and had to recreate after issues with my first program caused me to start over.

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